Screenshot Saturday Tuesday: Wet worlds and cool violence
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Screenshot Saturday Tuesday: Wet worlds and cool violence

Jun 06, 2024

Admire these attractive and interesting indie games

Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday (well, unless it's a holiday), I bring you a selection of these snaps and clips. This week, my eye has been caught by decorating tapes, a wide range of wet worlds, a spread of cool violence, a murderous squirrel, and yes, immersive sims. Come admire these attractive and interesting indie games!

Squirrel With A Gun (coming to Steam) remains ridiculous:

▶️https://t.co/RamIDdnPG6🐿️ Squirrel unarmed takedown anim IMPLEMENTED#gamedev #gamedeveloper #gaming #blender #wishlistwednesday #indiegame #indiegames #indiedev #indiegamedev #MadeWithUnreal #vfx #steam #screenshotsaturday pic.twitter.com/xVH5vvp3g5

Vandalism and fiddlebits in Half-Life mod TimeWarp (demo available on ModDB):

adding some interactive stuff to timewarp so the maps don't feel like a lifeless shooting gallery(a bunch of the breakable things still have placeholder models and sounds)#halflife #valve #modding #leveldesign #gamedev #indiedev #screenshotsaturday pic.twitter.com/rw71pubVR9

Customising your tape collection in (coming to Steam), a "roguelite music builder" where I thinnnk you make music by building landscapes:

Happy how this cassette editor is turning out. So many iterations...#ODDADA #screenshotsaturday #gamedev #indiedev #madewithunity pic.twitter.com/XjJyH6dw9O

Jumping between layers of the level in watery watercolour explore 'em up Echo Of The Waves (coming to Steam):

For this #screenshotsaturday, a little look at Zephyr jumping from one layer to another using a coral portal (assembled with parallax :)#indiedev #gamedev #indiegame #watercolor #madewithunity pic.twitter.com/nxV0Ypzwpf

A striking seascape in The Fall Of Theseus (devblog on Tumblr):

fishshot 🐟#screenshotsaturday #gamedev #indiedev #pixelart #ドット絵 pic.twitter.com/WRlIqwdGtC

Yet more moistness in Faerie Afterlight (coming to Steam, with a demo there now):

It's SUMMER TIME! Time for a SPLASH. Don't forget to hold your breath inside water though.#metroidvania | #screenshotsaturday | #indiegame pic.twitter.com/Ip6VOfJ4p4

Marketing is part of development for most games, and it's interesting to see these experiments made public by VR spaceship dogfighter Alliance Peacefighter (website here):

Experimenting with some camera angles and trying to figure out how a trailer might look. All very rough. The pilot doesn't react to inertia at all, which is technically correct in the setting but just looks wrong.#ScreenshotSaturday #Gamedev #SpaceSim #MadeWithUnity #IndieDev pic.twitter.com/UHzXzFnVz7

An interesting take on parrying:

With this "swipe over the circle to block" mechanics, it seems that reducing the time window for parrying is the primary lever for adjusting difficulty #gamedev #indiedev #screenshotsaturday pic.twitter.com/PJVwJ92gM1

Whoa hello SyS KillMirror (available on Itch in alpha):

The last test of this month for SyS KillMirror Alpha Update 0.5, come check a new area and fight enemies!Game page: https://t.co/aQZLb4Q62nChangelog: https://t.co/8v3cXQHt42#gamedeveloper #gamedevelopment #games #indiegame #indiegamedev #IndieGameDev #screenshotsaturday pic.twitter.com/7NXalTaZtD

New security devices often open exciting new security holes, and magnet-jumping off security camera cages in immersive sim Etos seems great fun:

People in the city have started getting wise to you yoinking their equipment Their countermeasures seem to be useful to you in other ways however 👀#immersivesim #indiedev #unity3d #gamedev #screenshotsaturday pic.twitter.com/xnbpcgBUUl

By popular demand, here's immersive sim Spectra once again, this time showing off shoving:

for #screenshotsaturday i bring you the ability to push people off roofs- now with 300% more ridiculous ragdoll #gamedev #indiegame #imsim #immersivesim #indiedev pic.twitter.com/3X0hZbT7I5

Creeping about in turn-based roguelikelike survival game The Outer Zone (coming to Steam, with a demo there now):

Really happy with how our fog of war system is shaping up, not perfect but it's getting there!Walls and doors...always a challenge in game dev, especially when working in 2D isometric😭Steam demo coming out for Strategy Fest Monday!#screenshotsaturday #gamedev #turnbased pic.twitter.com/6Cl3qj3JR2

All I know about this game, and all I need know about this game, is that it has a grappling hook:

Added a grappling tether for #screenshotsaturdayYou can even use it while dashing for a wild ride! pic.twitter.com/FSMMmYs9OS

As a frequent turtler in retro real-time strategy games, I do appreciate this gate animation in D.O.R.F. (coming to Steam):

Use automatic gates to allow your units to pass through your base's outer defenses.#screenshotsaturday pic.twitter.com/oWczK64Cph

Cool violence in Neon Inferno:

Another small preview of our next game NEON INFERNO! Play as a criminal in a future New York City, dodging and deflecting enemy fire between two simultaneous planes of side-view action. Steam page coming soon, follow us for updates!#wip #screenshotsaturday #pixelart #ドット絵 pic.twitter.com/6WDdcM2b1F

Cool violence in Against Great Darkness (coming to Steam, with a demo there now, and Itch):

#screenshotsaturday #madewithunity #gaming Loose a ball get the hand! pic.twitter.com/u9gmLbZKjn

And cool violence in this yet-unnamed (I think?) shooter starring one of the skullbats frequently seen in the dev's other games:

Yeah! Still working on that 💀Skullbat🦇 game! Creepier and more hectic by the minute. #screenshotsaturday #gamedev #indiedev pic.twitter.com/XfJUYL8sT2

What else caught your eye this weekend, reader dear?